This is a very simple and powerful set up for soap bubbles in Houdini without simulation.
It is a procedural approach to get this motion of soap bubbles. Using motion Fx inside chops.
You will get houdini file and final render in a zip file with soap shader for mantra.
File is ready for render, you will get everything to achieve this result, just cache and render and use the given nuke file you will get this result.
Use your creativity to expand this setup as you want and create amazing simulations and renders
No simulation.
Customise as you want, match with your reference.
The custom bullet hit frames and the random bullet hit frames ( Switch between custom and the random bullet hit frames ).
Every lesson mirrors real studio pipeline decisions — from sourcing to comp delivery.
.hip, .vdb, HDAs, textures. Everything you need to reproduce the shot end-to-end.
I’m Akshay Kumar, a VFX Artist and FX & Creature Technical Director specializing in Houdini, procedural workflows, simulations, and creature effects.
With professional experience across leading VFX studios, I’ve worked on a wide range of productions, contributing to projects such as Mufasa: The Lion King, Transformers: Rise of the Beasts, Prey, Sonic the Hedgehog 2, Ant-Man and the Wasp: Quantumania, Argylle, Young Woman and the Sea, and Nautilus.
My work focuses on creating technically robust and visually compelling effects — from destruction, pyro, FLIP, vellum, particles, crowds, and environmental effects to creature CFX and procedural systems. I enjoy solving complex technical challenges and turning creative ideas into efficient, production-ready setups.
Alongside production work, I’m passionate about sharing knowledge and building tools for the VFX community. Through Node Ninja, I create Houdini tutorials, procedural workflows, production techniques, and practical tools designed to help artists understand not just how something works, but why it works.
