HOUDINI · FX · PROCEDURAL

Master Houdini.
Create

FX.

Production-Ready

A cinematic learning studio for FX artists, TDs and CG craftsmen. Procedural workflows, real project files, and taught by artists who ship shots.



Pyro
FLIP
VEX
RBD
Vellum
Particles
Solaris / USD
Procedural Modeling
Python Scripts

This is a very simple and powerful set up for soap bubbles in Houdini without simulation.
It is a procedural approach to get this motion of soap bubbles. Using motion Fx inside chops.

You will get houdini file and final render in a zip file with soap shader for mantra.

  • Procedural muzzle flash system.

  • No simulation.

  • Customise as you want, match with your reference.

  • The custom bullet hit frames and the random bullet hit frames ( Switch between custom and the random bullet hit frames ).

Built for FX artists, not tutorials-junkies

Production-first

Every lesson mirrors real studio pipeline decisions — from sourcing to comp delivery.

Real project files

.hip, .vdb, HDAs, textures. Everything you need to reproduce the shot end-to-end.

Community & feedback

Post renders, ask questions and get instructor replies inside a focused Houdini community.

SENIOR FX TD at DNEG · ex-MPC

I’m Akshay Kumar, a VFX Artist and FX & Creature Technical Director specializing in Houdini, procedural workflows, simulations, and creature effects.

With professional experience across leading VFX studios, I’ve worked on a wide range of productions, contributing to projects such as Mufasa: The Lion King, Transformers: Rise of the Beasts, Prey, Sonic the Hedgehog 2, Ant-Man and the Wasp: Quantumania, Argylle, Young Woman and the Sea, and Nautilus.

My work focuses on creating technically robust and visually compelling effects — from destruction, pyro, FLIP, vellum, particles, crowds, and environmental effects to creature CFX and procedural systems. I enjoy solving complex technical challenges and turning creative ideas into efficient, production-ready setups.

Alongside production work, I’m passionate about sharing knowledge and building tools for the VFX community. Through Node Ninja, I create Houdini tutorials, procedural workflows, production techniques, and practical tools designed to help artists understand not just how something works, but why it works.