This is a very simple and powerful set up for soap bubbles in Houdini without simulation.
It is a procedural approach to get this motion of soap bubbles. Using motion Fx inside chops.
You will get houdini file and final render in a zip file with soap shader for mantra.
No simulation.
Customise as you want, match with your reference.
The custom bullet hit frames and the random bullet hit frames ( Switch between custom and the random bullet hit frames ).
File is ready for render, you will get everything to achieve this result, just cache and render and use the given nuke file you will get this result.
Use your creativity to expand this setup as you want and create amazing simulations and renders
This effect simulates a visually stunning disintegration of an object into liquid particles, blending the realism of fluid dynamics with abstract motion. Perfect for sci-fi reveals, transformation shots, or surreal dissolves.
Vellum snow Houdini files, Falling snow from the roof, Zombie crawling in snow.
Vellum sim in dopnetwork. Randomize attraction weight attribute. Custom activation for vellum snow.
Two shaders for snow. Uniform volume ( render points directly as volume ).
Pyrobake volume shader ( rasterize points to volume ).
Nuke files are included in the full project zip.
All assets with HDRI are included in the full project zip.
I did some testing on water with custom force using sdf and custom velocity.
Here is the very early test file to check out if you are interesting.
File is ready for render, you will get everything to achieve this result, just cache and render and use the given nuke file you will get this result.
Use your creativity to expand this setup as you want and create amazing simulations and renders.
