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Projects and Files

Hydroman FX in Houdini | Water Simulation VFX Breakdown

We dive into the creation of Hydroman FX in Houdini—a stunning water-based character effect inspired by Marvel’s Hydroman! Using FLIP fluids, Vellum, and advanced meshing techniques, we’ll break down the process of simulating a fluid-driven humanoid, from initial particle setup to final rendering.

Complete Hair Setup in Houdini Groom + Guide Simulation Workflow

Dive deep into Houdini’s Vellum Hair Simulation workflow — from Guide to Groom — and master the art of creating realistic, dynamic hair setups.

In this project, you’ll explore multiple simulation setups designed to help you understand every layer of control:

Coffee Beans SIM

Coffee Beans SIM focused on a complete coffee beans RBD simulation setup. This asset includes a production-ready simulation workflow for realistic coffee bean interactions, collisions, and dynamic motion behavior.

Soap Bubbles In Houdini

This is a very simple and powerful set up for soap bubbles in Houdini without simulation.
It is a procedural approach to get this motion of soap bubbles. Using motion Fx inside chops.

You will get houdini file and final render in a zip file with soap shader for mantra.

Confetti Party Popper Fx in Houdini

In this step-by-step Houdini tutorial, learn how to create stunning confetti or party popper effects to elevate your visual projects. Dive into the world of Houdini with easy-to-follow instructions, exploring particle systems, dynamics, and simulation techniques. Discover valuable insights and tricks to craft realistic confetti bursts and mesmerizing party effects.

Groom and Hair Simulation RnD Shots

Groom and Hair Simulation RnD Shots featuring production-style groom and hair simulation setups created for look development and simulation R&D workflows. This package focuses on realistic hair dynamics, secondary motion, and simulation behavior suitable for advertisement, character, and cinematic workflows.

Procedural Muzzle Flash in Houdini

  • Procedural muzzle flash system.

  • No simulation.

  • Customise as you want, match with your reference.

  • The custom bullet hit frames and the random bullet hit frames ( Switch between custom and the random bullet hit frames ).

Flamethrower simulation - Houdini 19.5

In this file you will get PYRO flamethrower setup which is relatively fast to sim, this sim took around 8–10 minutes max on laptop, in this file you will see the simplicity is the way and randomization is the key for a good and real looking simulation, there are several techniques in this file to achieve things faster. You can expand this setup and use in other ways also like dragon fire, fire thruster, fast smoke emitting objects (train engine, diesel generator etc.) and more.

File is ready for render, you will get everything to achieve this result, just cache and render and use the given nuke file you will get this result.

Use your creativity to expand this setup as you want and create amazing simulations and renders

Liquid Disintegration FX

Unleash the power of cinematic destruction with this Liquid Disintegration FX – a high-quality Houdini simulation designed for VFX artists, motion designers, and 3D enthusiasts.

This effect simulates a visually stunning disintegration of an object into liquid particles, blending the realism of fluid dynamics with abstract motion. Perfect for sci-fi reveals, transformation shots, or surreal dissolves.

Thunderbolt Procedural Setup

Thunderbolt Procedural Setup featuring a fully procedural lightning and thunderbolt generation workflow created in Houdini. This setup is designed for fast iteration, customizable art direction, and cinematic FX development for energy-based effects.

Houdini Diwali Chakri Spark Simulation | POP & Pyro FX | Festival of Lights VFX

In this tutorial/RnD breakdown, I’ll show how to create a realistic Chakri (ground spinner) spark effect using POP simulation combined with Pyro FX for glowing trails, sparks, and smoke. Perfect for anyone exploring festival-themed FX, particle dynamics, and procedural effects in Houdini.

Vellum Snow Falling & Crawling

Vellum snow Houdini files, Falling snow from the roof, Zombie crawling in snow.
Vellum sim in dopnetwork. Randomize attraction weight attribute. Custom activation for vellum snow.
Two shaders for snow. Uniform volume ( render points directly as volume ).
Pyrobake volume shader ( rasterize points to volume ).
Nuke files are included in the full project zip.

All assets with HDRI are included in the full project zip.

Houdini Attribute Transfer Disintegration

Simplest disintegration setup ever in Houdini, this is a very simple disintegration node network to create particle disintegration using attribute transfer and simple POP DOP network.

FLIP Custom Force

I did some testing on water with custom force using sdf and custom velocity.

Here is the very early test file to check out if you are interesting.

Space Ship Ground Dust / Interaction - Houdini 19.5

In this file you will get ground dust interaction setup for spaceships or similar objects and some technique for velocity, sourcing, random copy to points, RBD emission and more.

File is ready for render, you will get everything to achieve this result, just cache and render and use the given nuke file you will get this result.

Use your creativity to expand this setup as you want and create amazing simulations and renders.

Node Ninja Academy

Master Houdini, Create Production Ready FX. Production-focused Houdini education for VFX artists.

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